Alex Minwoo Lee
- researchpractice
- 4월 9일
- 2분 분량
최종 수정일: 4월 9일

Alex Minwoo Lee is an artist who utilizes 3D animation, video game engines, extended reality platforms, machine learning and the potential of simulation technologies in order to investigate contemporary modes of representation, artifice and technical images - culling from concepts within science, science fiction, physics, philosophy, and modernity.
Born in Seoul, Korea and grew up in the United States of America, he received his BFA (2005) with emphasis in Photography and Digital Imaging and MFA (2009) with emphasis in Art & Technology from the School of the Art Institute of Chicago. He is Assistant Professor of Animation at Arizona State University's Herberger Institute for Design the Arts with Affiliated Position at Mesa City's Media and Immersive eXperience Center.
Lee has exhibited internationally in North America, Europe and Asia. Selected exhibitions include: Gallery Hakusen, Tokyo, Japan; Mio Photo, Osaka, Japan; Gallery DOS, Seoul, Korea; Daegu Art Factory, Daegu, Korea; Eyebeam: Center for Art & Technology, New York, NY; LEV Festival, Madrid, Spain; Paris/Berlin Recontres Internationales; Elektra International Digital Art Festival, Montreal, Canada; New Images XR Art Fair, Paris, France.
His work has been published in articles covering art, science, and culture including: Association for Computing Machinery (ACM), Metaverse Creativity, Canadian Art, and Routledge Press. Lee has received generous support for his research projects from sources including Unity/Meta XR, Advanced Micro Devices (AMD), Trinity Square Video, the Institute for Electronic Arts, and Harvestworks Digital Media Arts Center.
Here is an artist talk with Alex M. Lee, followed by a panel discussion with JB Ghuman Jr. and Frédérick Maheux, where he shares his insights on the metaverse and his perspectives on virtual worlds.
"I was working conceptually with digital imaging and photography, and I was starting to use Photoshop more and more in my elaborate staging of characters and scenography. And I finally got to a point where I was just like, 'Why do I even need a camera anymore?' So I started rendering images, and this is where I began using 3D, 3D modeling, lighting, and all that. I basically just threw out the camera. (...) making the transition to artifice in the simulated space from physicality in real life, so to speak."
"It has been moving more and more toward this idea of world-building as an interface and the materiality of feedbacking through liminalities. (...) Formlessness, transgression—how to use the limits of language and the impossibility of communicating an experience—this is what really interests me."
"The Metaverse predates this Zuckerberg project, which I find kind of problematic because it represents Zuckerberg’s attempt to privatize this endeavor. On the other hand, I think elements of whatever the Metaverse will become in the future already exist in their early stages—like the smartphone, the internet as a framework, and various interconnected devices, the so-called Internet of Things. But it has yet to be aggregated into a more synergistic, tangible web."
— Alex M. Lee

Check out more details about The Fold: Episode III, a mixed reality multimedia installation created by Alex Lee: https://alexmlee.com/webpages/theFoldepisode_III.html